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The DrawIndexedPrimitive function draws indexed primitives that the Microsoft Direct3D runtime has not transformed the index data in.
Syntax
PFND3DDDI_DRAWINDEXEDPRIMITIVE Pfnd3dddiDrawindexedprimitive;
HRESULT Pfnd3dddiDrawindexedprimitive(
HANDLE hDevice,
const D3DDDIARG_DRAWINDEXEDPRIMITIVE *unnamedParam2
)
{...}
Parameters
hDevice
A handle to the display device (graphics context).
unnamedParam2
pData [in]
A pointer to a D3DDDIARG_DRAWINDEXEDPRIMITIVE structure that describes the indexed primitive to draw.
Return value
DrawIndexedPrimitive returns S_OK or an appropriate error result if the indexed primitive is not successfully drawn.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Available in Windows Vista and later versions of the Windows operating systems. |
Target Platform | Desktop |
Header | d3dumddi.h (include D3dumddi.h) |