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Get pointers to the render targets and the depth-stencil buffer that are available to the output-merger stage.
Syntax
void OMGetRenderTargets(
[in] UINT NumViews,
[out] ID3D10RenderTargetView **ppRenderTargetViews,
[out] ID3D10DepthStencilView **ppDepthStencilView
);
Parameters
[in] NumViews
Type: UINT
Number of render targets to retrieve.
[out] ppRenderTargetViews
Type: ID3D10RenderTargetView**
Pointer to an array of render targets views (see ID3D10RenderTargetView) to be filled with the render targets from the device. Specify NULL for this parameter when retrieval of a render target is not needed.
[out] ppDepthStencilView
Type: ID3D10DepthStencilView**
Pointer to a depth-stencil view (see ID3D10DepthStencilView) to be filled with the depth-stencil information from the device. Specify NULL for this parameter when retrieval of the depth-stencil view is not needed.
Return value
None
Remarks
Any returned interfaces will have their reference count incremented by one. Applications should call IUnknown::Release on the returned interfaces when they are no longer needed to avoid memory leaks.
Requirements
Requirement | Value |
---|---|
Target Platform | Windows |
Header | d3d10.h |
Library | D3D10.lib |