Note
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Invalidate the pointer to the resource that was retrieved by ID3D10Texture2D::Map, and re-enable GPU access to the resource.
Syntax
void Unmap(
[in] UINT Subresource
);
Parameters
[in] Subresource
Type: UINT
Subresource to be unmapped. See D3D10CalcSubresource for more details.
Return value
None
Remarks
A subresource must be mapped before Unmap is called.
Differences between Direct3D 9 and Direct3D 10:
Unmap in Direct3D 10 is analogous to resource Unlock in Direct3D 9. |
Requirements
Requirement | Value |
---|---|
Target Platform | Windows |
Header | d3d10.h |
Library | D3D10.lib |