Note
Access to this page requires authorization. You can try signing in or changing directories.
Access to this page requires authorization. You can try changing directories.
Specifies how the edges of nontext primitives are rendered.
Syntax
typedef enum D2D1_ANTIALIAS_MODE {
D2D1_ANTIALIAS_MODE_PER_PRIMITIVE = 0,
D2D1_ANTIALIAS_MODE_ALIASED = 1,
D2D1_ANTIALIAS_MODE_FORCE_DWORD = 0xffffffff
} ;
Constants
D2D1_ANTIALIAS_MODE_PER_PRIMITIVE Value: 0 Edges are antialiased using the Direct2D per-primitive method of high-quality antialiasing. |
D2D1_ANTIALIAS_MODE_ALIASED Value: 1 Objects are aliased in most cases. Objects are antialiased only when they are drawn to a render target created by the CreateDxgiSurfaceRenderTarget method and Direct3D multisampling has been enabled on the backing DirectX Graphics Infrastructure (DXGI) surface. |
D2D1_ANTIALIAS_MODE_FORCE_DWORD Value: 0xffffffff |
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 7, Windows Vista with SP2 and Platform Update for Windows Vista [desktop apps | UWP apps] |
Minimum supported server | Windows Server 2008 R2, Windows Server 2008 with SP2 and Platform Update for Windows Server 2008 [desktop apps | UWP apps] |
Header | d2d1.h |