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Invalidate the pointer to the resource retrieved by ID3D10Buffer::Map and reenable GPU access to the resource.
Syntax
void Unmap();
Return value
None
Remarks
Differences between Direct3D 9 and Direct3D 10:
Unmap() in Direct3D 10 is analogous to resource Unlock() in Direct3D 9. |
Requirements
Requirement | Value |
---|---|
Target Platform | Windows |
Header | d3d10.h |
Library | D3D10.lib |