Note
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Restore all default device settings; return the device to the state it was in when it was created. This will set all set all input/output resource slots, shaders, input layouts, predications, scissor rectangles, depth-stencil state, rasterizer state, blend state, sampler state, and viewports to NULL. The primitive topology will be set to UNDEFINED.
Syntax
void ClearState();
Return value
None
Requirements
Requirement | Value |
---|---|
Target Platform | Windows |
Header | d3d10.h (include D3d10core) |