Note
Access to this page requires authorization. You can try signing in or changing directories.
Access to this page requires authorization. You can try changing directories.
Get the geometry shader currently set on the device.
Syntax
void GSGetShader(
[out] ID3D10GeometryShader **ppGeometryShader
);
Parameters
[out] ppGeometryShader
Type: ID3D10GeometryShader**
Address of a pointer to a geometry shader (see ID3D10GeometryShader) to be returned by the method.
Return value
None
Remarks
Any returned interfaces will have their reference count incremented by one. Applications should call IUnknown::Release on the returned interfaces when they are no longer needed to avoid memory leaks.
Requirements
Requirement | Value |
---|---|
Target Platform | Windows |
Header | d3d10.h |
Library | D3D10.lib |