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Set a geometry shader to the device.
Syntax
void GSSetShader(
[in] ID3D10GeometryShader *pShader
);
Parameters
[in] pShader
Type: ID3D10GeometryShader*
Pointer to a geometry shader (see ID3D10GeometryShader). Passing in NULL disables the shader for this pipeline stage.
Return value
None
Remarks
The method will not hold a reference to the interfaces passed in. For that reason, applications should be careful not to release an interface currently in use by the device.
Requirements
Requirement | Value |
---|---|
Target Platform | Windows |
Header | d3d10.h |
Library | D3D10.lib |