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Get the pixel shader currently set on the device.
Syntax
void PSGetShader(
[out] ID3D10PixelShader **ppPixelShader
);
Parameters
[out] ppPixelShader
Type: ID3D10PixelShader**
Address of a pointer to a pixel shader (see ID3D10PixelShader) to be returned by the method.
Return value
None
Remarks
Any returned interfaces will have their reference count incremented by one. Applications should call IUnknown::Release on the returned interfaces when they are no longer needed to avoid memory leaks.
Requirements
Requirement | Value |
---|---|
Target Platform | Windows |
Header | d3d10.h |
Library | D3D10.lib |