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Get an array of sampler states from the vertex shader pipeline stage.
Syntax
void VSGetSamplers(
[in] UINT StartSlot,
[in] UINT NumSamplers,
[out] ID3D10SamplerState **ppSamplers
);
Parameters
[in] StartSlot
Type: UINT
Index into the device's zero-based array to begin getting samplers from.
[in] NumSamplers
Type: UINT
Number of samplers to get from the device. Each pipeline stage has a total of 16 sampler slots available.
[out] ppSamplers
Type: ID3D10SamplerState**
Array of sampler-state interface pointers (see ID3D10SamplerState) to be returned by the device.
Return value
None
Remarks
Any returned interfaces will have their reference count incremented by one. Applications should call IUnknown::Release on the returned interfaces when they are no longer needed to avoid memory leaks.
Requirements
Requirement | Value |
---|---|
Target Platform | Windows |
Header | d3d10.h |
Library | D3D10.lib |