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Set the constant buffers used by the vertex shader pipeline stage.
Syntax
void VSSetConstantBuffers(
[in] UINT StartSlot,
[in] UINT NumBuffers,
[in] ID3D10Buffer * const *ppConstantBuffers
);
Parameters
[in] StartSlot
Type: UINT
Index into the device's zero-based array to begin setting constant buffers to.
[in] NumBuffers
Type: UINT
Number of buffers to set.
[in] ppConstantBuffers
Type: ID3D10Buffer*
Array of constant buffers (see ID3D10Buffer) being given to the device.
Return value
None
Remarks
The method will not hold a reference to the interfaces passed in. For that reason, applications should be careful not to release an interface currently in use by the device.
Requirements
Requirement | Value |
---|---|
Target Platform | Windows |
Header | d3d10.h |
Library | D3D10.lib |