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Specifies the subresource from a 1D texture that is accessible to a depth-stencil view.
Syntax
typedef struct D3D10_TEX1D_DSV {
UINT MipSlice;
} D3D10_TEX1D_DSV;
Members
MipSlice
Type: UINT
The index of the first mipmap level to use (see mip slice).
Remarks
This structure is one member of a depth-stencil-view description (see D3D10_DEPTH_STENCIL_VIEW_DESC).
Requirements
| Requirement | Value |
|---|---|
| Header | d3d10.h |