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Draw indexed, non-instanced primitives.
Syntax
void DrawIndexed(
[in] UINT IndexCount,
[in] UINT StartIndexLocation,
[in] INT BaseVertexLocation
);
Parameters
[in] IndexCount
Type: UINT
Number of indices to draw.
[in] StartIndexLocation
Type: UINT
The ___location of the first index read by the GPU from the index buffer.
[in] BaseVertexLocation
Type: INT
A value added to each index before reading a vertex from the vertex buffer.
Return value
None
Remarks
A draw API submits work to the rendering pipeline.
If the sum of both indices is negative, the result of the function call is undefined.
Requirements
Requirement | Value |
---|---|
Target Platform | Windows |
Header | d3d11.h |
Library | D3D11.lib |