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Contains input data for the ID3D11VideoContext::ConfigureAuthenticatedChannel method.
Syntax
typedef struct D3D11_AUTHENTICATED_CONFIGURE_INPUT {
D3D11_OMAC omac;
GUID ConfigureType;
HANDLE hChannel;
UINT SequenceNumber;
} D3D11_AUTHENTICATED_CONFIGURE_INPUT;
Members
omac
A D3D11_OMAC structure that contains a Message Authentication Code (MAC) of the data. The driver uses AES-based one-key CBC MAC (OMAC) to calculate this value for the block of data that appears after this structure member.
ConfigureType
A GUID that specifies the command. The following GUIDs are defined.
Value | Meaning |
---|---|
|
Associates a cryptographic session with a decoder device and a Direct3D device.
Input data: D3D11_AUTHENTICATED_CONFIGURE_CRYPTO_SESSION_INPUT |
|
Sets the level of encryption that is performed before protected content becomes accessible to the CPU or bus.
Input data: D3D11_AUTHENTICATED_CONFIGURE_ACCESSIBLE_ENCRYPTION_INPUT |
|
Initializes the authenticated channel.
Input data: D3D11_AUTHENTICATED_CONFIGURE_INITIALIZE_INPUT |
|
Enables or disables protection for the device.
Input data: D3D11_AUTHENTICATED_CONFIGURE_PROTECTION_INPUT |
|
Enables a process to open a shared resource, or disables a process from opening shared resources.
Input data: D3D11_AUTHENTICATED_CONFIGURE_SHARED_RESOURCE_INPUT |
hChannel
A handle to the authenticated channel. To get the handle, call the ID3D11AuthenticatedChannel::GetChannelHandle method.
SequenceNumber
The query sequence number. At the start of the session, generate a cryptographically secure 32-bit random number to use as the starting sequence number. For each query, increment the sequence number by 1.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 8 [desktop apps | UWP apps] |
Minimum supported server | Windows Server 2012 [desktop apps | UWP apps] |
Header | d3d11.h |