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Adds GPU-Based Validation and Dependent Command Queue Synchronization to the debug layer.
Inheritance
The ID3D12Debug1 interface inherits from the IUnknown interface. ID3D12Debug1 also has these types of members:
Methods
The ID3D12Debug1 interface has these methods.
| ID3D12Debug1::EnableDebugLayer  Enables the debug layer. (ID3D12Debug1.EnableDebugLayer)  | 
| ID3D12Debug1::SetEnableGPUBasedValidation  This method enables or disables GPU-Based Validation (GBV) before creating a device with the debug layer enabled.  | 
| ID3D12Debug1::SetEnableSynchronizedCommandQueueValidation  Enables or disables dependent command queue synchronization when using a D3D12 device with the debug layer enabled.  | 
Remarks
This interface is currently in Preview mode.
Requirements
| Requirement | Value | 
|---|---|
| Target Platform | Windows | 
| Header | d3d12sdklayers.h |