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A helper structure to enable easy initialization of a D3D12_TILED_RESOURCE_COORDINATE structure.
Syntax
struct CD3DX12_TILED_RESOURCE_COORDINATE  : public D3D12_TILED_RESOURCE_COORDINATE{
   CD3DX12_TILED_RESOURCE_COORDINATE();
   explicit CD3DX12_TILED_RESOURCE_COORDINATE(const D3D12_TILED_RESOURCE_COORDINATE &o);
   CD3DX12_TILED_RESOURCE_COORDINATE(UINT x, UINT y, UINT z, UINT subresource);
   operator const D3D12_TILED_RESOURCE_COORDINATE&() const;
};
Members
- 
CD3DX12_TILED_RESOURCE_COORDINATE()
 - 
Creates a new, uninitialized, instance of a CD3DX12_TILED_RESOURCE_COORDINATE.
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explicit CD3DX12_TILED_RESOURCE_COORDINATE(const D3D12_TILED_RESOURCE_COORDINATE &o)
 - 
Creates a new instance of a CD3DX12_TILED_RESOURCE_COORDINATE, initialized with the contents of another D3D12_TILED_RESOURCE_COORDINATE structure.
 - 
CD3DX12_TILED_RESOURCE_COORDINATE(UINT x, UINT y, UINT z, UINT subresource)
 - 
Creates a new instance of a CD3DX12_TILED_RESOURCE_COORDINATE, initializing the following parameters:
UINT x
UINT y
UINT z
UINT subresource
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operator const D3D12_TILED_RESOURCE_COORDINATE&() const
 - 
Defines the & pass-by-reference operator for the parent structure type.
 
Requirements
| Requirement | Value | 
|---|---|
| Header | 
  |