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These flags identify a surface to reset when calling Clear.
| #define | Description |
|---|---|
| D3DCLEAR_STENCIL | Clear the stencil buffer. |
| D3DCLEAR_TARGET | Clear a render target, or all targets in a multiple render target. See Multiple Render Targets (Direct3D 9). |
| D3DCLEAR_ZBUFFER | Clear the depth buffer. |
Constant Information
| Requirement | Value |
|---|---|
| Header | d3d9types.h |
| Minimum operating system | Windows 98 |
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