Note
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Defines the fundamental Direct3D color type.
typedef DWORD D3DCOLOR;
Remarks
A four byte value that typically represents the alpha, red, green, and blue components of a color. It can also represent luminance and brightness.
You can set the D3DCOLOR type using one of the following macros.
Requirements
| Requirement | Value |
|---|---|
| Header |
|
See also