Note
Access to this page requires authorization. You can try signing in or changing directories.
Access to this page requires authorization. You can try changing directories.
Vertex texture sampler constants.
These constants identify the texture samplers used by vertex shaders.
| #define | Description | 
|---|---|
| D3DVERTEXTEXTURESAMPLER0 | (D3DDMAPSAMPLER+1) | 
| D3DVERTEXTEXTURESAMPLER1 | (D3DDMAPSAMPLER+2) | 
| D3DVERTEXTEXTURESAMPLER2 | (D3DDMAPSAMPLER+3) | 
| D3DVERTEXTEXTURESAMPLER3 | (D3DDMAPSAMPLER+4) | 
D3DDMAPSAMPLER
This is an internal constant used by the texture sampler in the tessellator.
| #define | Description | 
|---|---|
| D3DDMAPSAMPLER | 256, which is the maximum number of texture samplers. | 
Constant Information
| Requirement | Value | 
|---|---|
| Header | d3d9types.h | 
| Minimum operating system | Windows 98 | 
Related topics