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You can use the Font common dialog box to display available fonts. The ChooseFont dialog box is displayed after an application initializes the members of a CHOOSEFONT structure and calls the CHOOSEFONT function. After the user selects one of the available fonts and presses the OK button, the ChooseFont function initializes a LOGFONT structure with the relevant data. Your application can then call the CreateFontIndirect function and create a logical font based on the user's request. The following example demonstrates how this is done.
HFONT FAR PASCAL MyCreateFont( void )
{
CHOOSEFONT cf;
LOGFONT lf;
HFONT hfont;
// Initialize members of the CHOOSEFONT structure.
cf.lStructSize = sizeof(CHOOSEFONT);
cf.hwndOwner = (HWND)NULL;
cf.hDC = (HDC)NULL;
cf.lpLogFont = &lf;
cf.iPointSize = 0;
cf.Flags = CF_SCREENFONTS;
cf.rgbColors = RGB(0,0,0);
cf.lCustData = 0L;
cf.lpfnHook = (LPCFHOOKPROC)NULL;
cf.lpTemplateName = (LPSTR)NULL;
cf.hInstance = (HINSTANCE) NULL;
cf.lpszStyle = (LPSTR)NULL;
cf.nFontType = SCREEN_FONTTYPE;
cf.nSizeMin = 0;
cf.nSizeMax = 0;
// Display the CHOOSEFONT common-dialog box.
ChooseFont(&cf);
// Create a logical font based on the user's
// selection and return a handle identifying
// that font.
hfont = CreateFontIndirect(cf.lpLogFont);
return (hfont);
}