Note
Access to this page requires authorization. You can try signing in or changing directories.
Access to this page requires authorization. You can try changing directories.
Adds the input PSO to an internal database with the corresponding name.
Syntax
HRESULT StorePipeline(
[in, optional] LPCWSTR pName,
[in] ID3D12PipelineState *pPipeline
);
Parameters
[in, optional] pName
Type: LPCWSTR
Specifies a unique name for the library. Overwriting is not supported.
[in] pPipeline
Type: ID3D12PipelineState*
Specifies the ID3D12PipelineState to add.
Return value
Type: HRESULT
This method returns an HRESULT success or error code, including E_INVALIDARG if the name already exists, E_OUTOFMEMORY if unable to allocate storage in the library.
Remarks
Refer to the remarks and examples for CreatePipelineLibrary.
Requirements
Requirement | Value |
---|---|
Target Platform | Windows |
Header | d3d12.h |
Library | D3d12.lib |
DLL | D3d12.dll |