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Sets the state value for the currently assigned texture.
Syntax
HRESULT SetTextureStageState(
[in] DWORD Stage,
[in] D3DTEXTURESTAGESTATETYPE Type,
[in] DWORD Value
);
Parameters
[in] Stage
Type: DWORD
Stage identifier of the texture for which the state value is set. Stage identifiers are zero-based. Devices can have up to eight set textures, so the maximum value allowed for Stage is 7.
[in] Type
Type: D3DTEXTURESTAGESTATETYPE
Texture state to set. This parameter can be any member of the D3DTEXTURESTAGESTATETYPE enumerated type.
[in] Value
Type: DWORD
State value to set. The meaning of this value is determined by the Type parameter.
Return value
Type: HRESULT
If the method succeeds, the return value is D3D_OK. If the method fails, the return value can be D3DERR_INVALIDCALL.
Requirements
Requirement | Value |
---|---|
Target Platform | Windows |
Header | d3d9helper.h (include D3D9.h) |
Library | D3D9.lib |