Note
Access to this page requires authorization. You can try signing in or changing directories.
Access to this page requires authorization. You can try changing directories.
Creates an ID3DX11FFT COM interface object.
Syntax
HRESULT D3DX11CreateFFT2DComplex(
ID3D11DeviceContext *pDeviceContext,
UINT X,
UINT Y,
UINT Flags,
[out] D3DX11_FFT_BUFFER_INFO *pBufferInfo,
[out] ID3DX11FFT **ppFFT
);
Parameters
pDeviceContext
Type: ID3D11DeviceContext*
A pointer to the ID3D11DeviceContext interface to use for the FFT.
X
Type: UINT
Length of the first dimension of the FFT.
Y
Type: UINT
Length of the second dimension of the FFT.
Flags
Type: UINT
Flags that affect the behavior of the FFT, can be 0 or a combination of flags from D3DX11_FFT_CREATE_FLAG.
[out] pBufferInfo
Type: D3DX11_FFT_BUFFER_INFO*
A pointer to a D3DX11_FFT_BUFFER_INFO structure that receives the buffer requirements to execute the FFT algorithms. Use this info to allocate raw buffers of the specified (or larger) sizes and then call the ID3DX11FFT::AttachBuffersAndPrecompute method to register the buffers with the FFT object.
[out] ppFFT
Type: ID3DX11FFT**
A pointer to a variable that receives a pointer to the ID3DX11FFT interface for the created FFT object.
Return value
Type: HRESULT
The return value is one of the values listed in Direct3D 11 Return Codes.
Requirements
Requirement | Value |
---|---|
Target Platform | Windows |
Header | d3dcsx.h |
Library | D3dcsx.lib |