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Sets a 32-bit variable to the specified value as an atomic operation.
To operate on a pointer variable, use the InterlockedExchangePointer function.
To operate on a 16-bit variable, use the InterlockedExchange16 function.
To operate on a 64-bit variable, use the InterlockedExchange64 function.
Syntax
LONG InterlockedExchange(
  [in, out] LONG volatile *Target,
  [in]      LONG          Value
);
Parameters
[in, out] Target
A pointer to the value to be exchanged. The function sets this variable to Value, and returns its prior value.
[in] Value
The value to be exchanged with the value pointed to by Target.
Return value
The function returns the initial value of the Target parameter.
Remarks
The interlocked functions provide a simple mechanism for synchronizing access to a variable that is shared by multiple threads. This function is atomic with respect to calls to other interlocked functions.
This function is implemented using a compiler intrinsic where possible. For more information, see the WinBase.h header file and _InterlockedExchange.
This function generates a full memory barrier (or fence) to ensure that memory operations are completed in order.
Itanium-based systems: For performance-critical applications, use InterlockedExchangeAcquire instead.
Requirements
| Requirement | Value | 
|---|---|
| Minimum supported client | Windows XP [desktop apps | UWP apps] | 
| Minimum supported server | Windows Server 2003 [desktop apps | UWP apps] | 
| Target Platform | Windows | 
| Header | winnt.h (include Windows.h) | 
| Library | Kernel32.lib | 
| DLL | Kernel32.dll | 
See also
">InterlockedExchangeAddAcquire64
InterlockedExchangeAddNoFence64
InterlockedExchangeAddRelease64
InterlockedExchangePointerAcquire