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Parameters for use with the FXReverb XAPO.
Syntax
typedef struct FXREVERB_PARAMETERS {
float Diffusion;
float RoomSize;
} FXREVERB_PARAMETERS;
Members
Diffusion
Controls the character of the individual wall reflections. Set to minimum value to simulate a hard flat surface and to maximum value to simulate a diffuse surface.Value must be between FXREVERB_MIN_DIFFUSION and FXREVERB_MAX_DIFFUSION.
RoomSize
Size of the room. Value must be between FXREVERB_MIN_ROOMSIZE and FXREVERB_MAX_ROOMSIZE. Note that physical meaning of RoomSize is subjective and not tied to any particular units. A smaller value will result in reflections reaching the listener more quickly while reflections will take longer with larger values for RoomSize.
Remarks
Platform Requirements
Windows 10 (XAudio2.9); Windows 8, Windows Phone 8 (XAudio 2.8); DirectX SDK (XAudio 2.7)Requirements
Requirement | Value |
---|---|
Header | xapofx.h |