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Here is what I've added to the code to handle the BitmapSource cache and hopefully (yes, I have sined by not measuring anything, before or after) improve performance:
using BitmapSourceDictionary = System.Collections.Generic.Dictionary<int, System.Windows.Media.Imaging.BitmapSource>;
namespace VistaBridge.UI {
public class StockIcon : MarkupExtension {
…
static BitmapSourceDictionary _cache;
static StockIcon() {
_cache = new BitmapSourceDictionary();
}
public override int GetHashCode() {
return ComputeUniqueValue( _identifier, _flags);
}
static int ComputeUniqueValue(StockIconIdentifier identifier, StockIconOptions flags) {
int value = checked(((int) identifier) << 4);
if ( (flags & StockIconOptions.Selected) == StockIconOptions.Selected)
value += 8;
if ( (flags & StockIconOptions.Small) == StockIconOptions.Small)
value += 4;
if ( (flags & StockIconOptions.LinkOverlay) == StockIconOptions.LinkOverlay)
value += 2;
if ( (flags & StockIconOptions.ShellSize) == StockIconOptions.ShellSize)
value += 1;
return value;
}
protected internal static BitmapSource GetBitmapSource(StockIconIdentifier identifier, StockIconOptions flags) {
BitmapSource bitmapSource;
int uniqueValue = ComputeUniqueValue(identifier, flags);
if (!_cache.TryGetValue(uniqueValue, out bitmapSource)) {
bitmapSource = (BitmapSource) InteropHelper.MakeImage(identifier, StockIconOptions.Handle | flags);
bitmapSource.Freeze();
_cache[uniqueValue] = bitmapSource;
} else {
System.Diagnostics.Debug.WriteLine("Found the BitmapSource for " + identifier.ToString() + " in the cache!");
}
return bitmapSource;
}
Comments are welcomed!