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GKGameActivity.State Property

Definition

[ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)]
public virtual GameKit.GKGameActivityState State { [Foundation.Export("state", ObjCRuntime.ArgumentSemantic.UnsafeUnretained)] get; }
[<ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)>]
[<get: Foundation.Export("state", ObjCRuntime.ArgumentSemantic.UnsafeUnretained)>]
member this.State : GameKit.GKGameActivityState

Property Value

Attributes

Applies to