Share via


GKAgent.Behavior Property

Definition

[ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)]
public virtual GameplayKit.GKBehavior? Behavior { [Foundation.Export("behavior", ObjCRuntime.ArgumentSemantic.Strong)] get; [Foundation.Export("setBehavior:", ObjCRuntime.ArgumentSemantic.Strong)] set; }
[<ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)>]
[<get: Foundation.Export("behavior", ObjCRuntime.ArgumentSemantic.Strong)>]
[<set: Foundation.Export("setBehavior:", ObjCRuntime.ArgumentSemantic.Strong)>]
member this.Behavior : GameplayKit.GKBehavior with get, set

Property Value

Attributes

Applies to