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MDLSubmeshTopology.Holes Property

Definition

Gets or sets a mesh buffer that contains indices into the submesh's mesh buffer, thus indicating which faces are to be treated as holes when rendering.

[ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)]
public virtual ModelIO.IMDLMeshBuffer? Holes { [Foundation.Export("holes", ObjCRuntime.ArgumentSemantic.Strong)] get; [Foundation.Export("setHoles:", ObjCRuntime.ArgumentSemantic.Strong)] set; }
[<ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)>]
[<get: Foundation.Export("holes", ObjCRuntime.ArgumentSemantic.Strong)>]
[<set: Foundation.Export("setHoles:", ObjCRuntime.ArgumentSemantic.Strong)>]
member this.Holes : ModelIO.IMDLMeshBuffer with get, set

Property Value

(More documentation for this node is coming)

This value can be null.

Attributes

Applies to