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MDLTexture.MipLevelCount Property

Definition

Gets the maximum number of mipmap levels for the texture.

[ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)]
public virtual UIntPtr MipLevelCount { [Foundation.Export("mipLevelCount")] get; }
[<ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)>]
[<get: Foundation.Export("mipLevelCount")>]
member this.MipLevelCount : unativeint

Property Value

UIntPtr

unativeint

Attributes

Applies to