SCNRenderer Class
Definition
Important
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Renders an SCNScene into an OpenGL context.
[Foundation.Register("SCNRenderer", true)]
public class SCNRenderer : Foundation.NSObject, IDisposable, SceneKit.ISCNSceneRenderer, SceneKit.ISCNTechniqueSupport
[<Foundation.Register("SCNRenderer", true)>]
type SCNRenderer = class
inherit NSObject
interface ISCNSceneRenderer
interface INativeObject
interface IDisposable
interface ISCNTechniqueSupport
- Inheritance
- Attributes
- Implements
Constructors
| Name | Description |
|---|---|
| SCNRenderer(NativeHandle) |
A constructor used when creating managed representations of unmanaged objects. Called by the runtime. |
| SCNRenderer(NSObjectFlag) |
Constructor to call on derived classes to skip initialization and merely allocate the object. |
Properties
| Name | Description |
|---|---|
| AccessibilityAttributedUserInputLabels | (Inherited from NSObject) |
| AccessibilityRespondsToUserInteraction | (Inherited from NSObject) |
| AccessibilityTextualContext | (Inherited from NSObject) |
| AccessibilityUserInputLabels | (Inherited from NSObject) |
| AudioEngine |
Returns the audio engine that is used to render sounds in the scene |
| AudioEnvironmentNode |
Returns the audio environment node for the scene. |
| AudioListener |
The node that represents the position of the listener in the scene. |
| AutoenablesDefaultLighting | |
| Class | (Inherited from NSObject) |
| ClassHandle |
The Objective-C class handle for this class. |
| ColorPixelFormat |
Returns the format for color pixels. |
| CommandQueue |
Returns the command queue. |
| Context | |
| CurrentRenderCommandEncoder |
Returns the current command encoder that is used for rendering. |
| CurrentRenderPassDescriptor | |
| CurrentTime | |
| CurrentViewport | |
| DebugDescription | (Inherited from NSObject) |
| DebugOptions |
A value that controls which, if any, debug overlays to show in the rendered output. |
| DepthPixelFormat |
Returns the format for depth pixels. |
| Description | (Inherited from NSObject) |
| Device |
Returns the metal device that is used for rendering. |
| ExposedBindings | (Inherited from NSObject) |
| Handle |
Handle (pointer) to the unmanaged object representation. (Inherited from NSObject) |
| IsDirectBinding | (Inherited from NSObject) |
| IsProxy | (Inherited from NSObject) |
| JitteringEnabled |
Gets or sets a Boolean value that controls whether SceneKit reduces aliasing by jittering the point of view. |
| Loops | |
| NextFrameTimeInSeconds | |
| OverlayScene | |
| Playing |
Gets or sets a Boolean value that starts and stops the scene. |
| PointOfView | |
| RenderingApi |
Returns the rendering API that is used to render the scene. |
| RetainCount | (Inherited from NSObject) |
| Scene | |
| SceneRendererDelegate |
Gets or sets the delegate for the renderer. |
| SceneTimeInSeconds | |
| Self | (Inherited from NSObject) |
| ShowsStatistics | |
| StencilPixelFormat |
Returns the format for stencil pixels. |
| Superclass | (Inherited from NSObject) |
| SuperHandle |
Handle used to represent the methods in the base class for this NSObject. (Inherited from NSObject) |
| Technique | |
| TemporalAntialiasingEnabled | |
| UsesReverseZ | |
| WeakSceneRendererDelegate | |
| WorkingColorSpace | |
| Zone | (Inherited from NSObject) |