KeyStates Enum
Definition
Important
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Specifies constants that define the state of a key.
This enumeration supports a bitwise combination of its member values.
public enum class KeyStates
[System.Flags]
public enum KeyStates
[<System.Flags>]
type KeyStates =
Public Enum KeyStates
- Inheritance
- Attributes
Fields
| Name | Value | Description |
|---|---|---|
| None | 0 | The key is not pressed. |
| Down | 1 | The key is pressed. |
| Toggled | 2 | The key is toggled. |
Examples
The following example changes the color of a Button if the KeyStates of the key passed in the KeyEventArgs is Down. The state of the key is determined by using a bitwise AND operation. The same technique can be used to determine whether a key has multiple states, such as being in the Toggled state and the Down state.
// A bitwise AND operation is used in the comparison.
// e is an instance of KeyEventArgs.
// btnDown is a Button.
if ((e.KeyStates & KeyStates.Down) > 0)
{
btnDown.Background = Brushes.Red;
}
' A bitwise AND operation is used in the comparison.
' e is an instance of KeyEventArgs.
' btnDown is a Button.
If (e.KeyStates And KeyStates.Down) > 0 Then
btnDown.Background = Brushes.Red
Remarks
The KeyStates class is a bit field (bitwise) enumeration. Therefore, a key can be in multiple states. For example, a key could be in the Down state as well as in the Toggled state. Use bit operations to determine the exact state or states the key is in.