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Gets the max member count of the lobby.
Syntax
HRESULT PFLobbyGetMaxMemberCount(
PFLobbyHandle lobby,
uint32_t* maxMemberCount
)
Parameters
lobby PFLobbyHandle
The handle of the lobby.
maxMemberCount uint32_t*
output
The output max member count.
Return value
Type: HRESULT
S_OK if the call succeeded or an error code otherwise. The human-readable form of the result can be retrieved via PFMultiplayerGetErrorMessage().
Remarks
If this lobby object was created by calling PFMultiplayerJoinLobby(), this method will return an error until PFMultiplayerStartProcessingLobbyStateChanges() provides a PFLobbyUpdatedStateChange with PFLobbyUpdatedStateChange::maxMembersUpdated set to true. If joining the lobby succeeds, this field is guaranteed to be populated by the time PFMultiplayerStartProcessingLobbyStateChanges() provides a PFLobbyJoinLobbyCompletedStateChange.
If this lobby object was created by calling PFMultiplayerClaimServerLobby(), this method will return an error until PFMultiplayerStartProcessingLobbyStateChanges() provides a PFLobbyUpdatedStateChange with PFLobbyUpdatedStateChange::maxMembersUpdated set to true. If claiming the lobby succeeds, this field is guaranteed to be populated by the time PFMultiplayerStartProcessingLobbyStateChanges() provides a PFLobbyClaimServerLobbyCompletedStateChange.
Requirements
Header: PFLobby.h