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Most messages are generated by tracks, but applications can place messages in the queue directly. You might do this, for example, to change the tempo or to play a sound effect as a note on a DLS instrument.
When a performance has multiple audiopaths, DirectMusic may not be able to route application-created messages correctly, because a new message contains no information about what audiopath it belongs to. Even a channel-specific message might belong to a performance channel that is mapped to different audiopaths in different segments.
To ensure that a message is sent to a particular audiopath, first obtain the toolgraph for a segment or audiopath by calling IDirectMusicSegmentState8::GetObjectInPath or IDirectMusicAudioPath8::GetObjectInPath, retrieving the IDirectMusicGraph8 interface from the DMUS_PATH_AUDIOPATH_GRAPH or DMUS_PATH_SEGMENT_GRAPH stage in the audiopath. Then pass the message to IDirectMusicGraph8::StampPMsg.
See Also