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You can use the IWMSServerLimits object to specify and retrieve the maximum bandwidth and number of connections supported by the server.
The IWMSServerLimits object exposes the following properties.
Property |
Description |
---|---|
ConnectedPlayers |
Specifies and retrieves the largest number of players that can be simultaneously connected to the server. |
ConnectionRate |
Specifies and retrieves the maximum rate of client connections permitted by the server. |
CPUUtilizationDuringConnection |
Specifies and retrieves the maximum CPU utilization permitted before new client connections to the server are denied. |
DiagnosticEvents |
Specifies and retrieves the maximum number of IWMSDiagnosticEvent objects that a specific IWMSDiagnosticEvents collection can contain. |
IncomingBandwidth |
Specifies and retrieves the maximum bandwidth allocated by the server for incoming connections. |
OutgoingDistributionBandwidth |
Specifies and retrieves the maximum total distribution bandwidth permitted by the server. |
OutgoingDistributionConnections |
Specifies and retrieves the maximum number of distribution connections permitted by the server. |
PerOutgoingDistributionConnectionBandwidth |
Specifies and retrieves the maximum bandwidth permitted for a single distribution connection. |
PerPlayerConnectionBandwidth |
Specifies and retrieves the maximum bandwidth permitted for a single player connection. |
PlayerAcknowledgementTimeout |
Specifies and retrieves the maximum length of time, in milliseconds, that a player is permitted to remain connected if the server has not received a message to maintain the connection. |
PlayerBandwidth |
Specifies and retrieves the maximum total player bandwidth permitted by the server. |
PlayerInactivityTimeout |
Specifies and retrieves the maximum length of time that a player is permitted to remain connected without receiving streamed content. |
Example
The following example illustrates how to retrieve an IWMSServerLimits object.
using Microsoft.WindowsMediaServices.Interop;
using System.Runtime.InteropServices;
// Declare variables.
WMSServer Server;
IWMSServerLimits ServerLimits;
try {
// Create a new WMSServer object.
Server = new WMSServerClass();
// Retrieve the IWMSServerLimits object for the server.
ServerLimits = Server.Limits;
}
catch (COMException comExc) {
// TODO: Handle COM exceptions.
}
catch (Exception e) {
// TODO: Handle exceptions.
}