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Converts the image to grayscale using a mixture of the color components.
Namespace: Lumia.Imaging.Adjustments
Assembly: Lumia.Imaging (in Lumia.Imaging.dll) Version: 255.255.255.255
Syntax
public sealed class GrayscaleFilter : IFilter,
__IGrayscaleFilterPublicNonVirtuals
'Declaration
Public NotInheritable Class GrayscaleFilter
Implements IFilter, __IGrayscaleFilterPublicNonVirtuals
public ref class GrayscaleFilter sealed : IFilter,
__IGrayscaleFilterPublicNonVirtuals
Lumia.Imaging.Adjustments.GrayscaleFilter = function();
Type.createClass(
'Lumia.Imaging.Adjustments.GrayscaleFilter',
null,
Lumia.Imaging.IFilter,
Lumia.Imaging.Adjustments.__IGrayscaleFilterPublicNonVirtuals);
Remarks
The gray shade is calculated by multiplying each color component of every pixel with the matching weight and adding a constant: resultShade = redValue * redWeight + greenValue * greenWeight + blueValue * blueWeight + constant. The resulting shade is clamped to the range [0,1].
Examples
using (var filterEffect = new FilterEffect(source))
{
// Initialize the filter and add the filter to the FilterEffect collection
var filter = new GrayscaleFilter();
filterEffect.Filters = new IFilter[] { filter };
// Create a target where the filtered image will be rendered to
var target = new WriteableBitmap(width, height);
// Create a new renderer which outputs WriteableBitmaps
using (var renderer = new WriteableBitmapRenderer(filterEffect, target))
{
// Render the image with the filter(s)
await renderer.RenderAsync();
// Set the output image to Image control as a source
ImageControl.Source = target;
}
await SaveEffectAsync(filterEffect, "GrayscaleFilter.jpg", outputImageSize);
}
Inheritance Hierarchy
System.Object
Lumia.Imaging.Adjustments.GrayscaleFilter
Version Information
Lumia Imaging SDK
Supported in: 2.0