Note
Access to this page requires authorization. You can try signing in or changing directories.
Access to this page requires authorization. You can try changing directories.
The edge mode for the Border effect.
Syntax
typedef enum D2D1_BORDER_EDGE_MODE {
D2D1_BORDER_EDGE_MODE_CLAMP = 0,
D2D1_BORDER_EDGE_MODE_WRAP = 1,
D2D1_BORDER_EDGE_MODE_MIRROR = 2,
D2D1_BORDER_EDGE_MODE_FORCE_DWORD = 0xffffffff
} ;
Constants
D2D1_BORDER_EDGE_MODE_CLAMP Value: 0 Repeats the pixels from the edges of the image. |
D2D1_BORDER_EDGE_MODE_WRAP Value: 1 Uses pixels from the opposite end edge of the image. |
D2D1_BORDER_EDGE_MODE_MIRROR Value: 2 Reflects pixels about the edge of the image. |
D2D1_BORDER_EDGE_MODE_FORCE_DWORD Value: 0xffffffff |
Requirements
Requirement | Value |
---|---|
Header | d2d1effects.h |