Note
Access to this page requires authorization. You can try signing in or changing directories.
Access to this page requires authorization. You can try changing directories.
The interpolation mode the DPI compensation effect uses to scale the image.
Syntax
typedef enum D2D1_DPICOMPENSATION_INTERPOLATION_MODE {
D2D1_DPICOMPENSATION_INTERPOLATION_MODE_NEAREST_NEIGHBOR = 0,
D2D1_DPICOMPENSATION_INTERPOLATION_MODE_LINEAR = 1,
D2D1_DPICOMPENSATION_INTERPOLATION_MODE_CUBIC = 2,
D2D1_DPICOMPENSATION_INTERPOLATION_MODE_MULTI_SAMPLE_LINEAR = 3,
D2D1_DPICOMPENSATION_INTERPOLATION_MODE_ANISOTROPIC = 4,
D2D1_DPICOMPENSATION_INTERPOLATION_MODE_HIGH_QUALITY_CUBIC = 5,
D2D1_DPICOMPENSATION_INTERPOLATION_MODE_FORCE_DWORD = 0xffffffff
} ;
Constants
D2D1_DPICOMPENSATION_INTERPOLATION_MODE_NEAREST_NEIGHBOR Value: 0 Samples the nearest single point and uses that. This mode uses less processing time, but outputs the lowest quality image. |
D2D1_DPICOMPENSATION_INTERPOLATION_MODE_LINEAR Value: 1 Uses a four point sample and linear interpolation. This mode uses more processing time than the nearest neighbor mode, but outputs a higher quality image. |
D2D1_DPICOMPENSATION_INTERPOLATION_MODE_CUBIC Value: 2 Uses a 16 sample cubic kernel for interpolation. This mode uses the most processing time, but outputs a higher quality image. |
D2D1_DPICOMPENSATION_INTERPOLATION_MODE_MULTI_SAMPLE_LINEAR Value: 3 Uses 4 linear samples within a single pixel for good edge anti-aliasing. This mode is good for scaling down by small amounts on images with few pixels. |
D2D1_DPICOMPENSATION_INTERPOLATION_MODE_ANISOTROPIC Value: 4 Uses anisotropic filtering to sample a pattern according to the transformed shape of the bitmap. |
D2D1_DPICOMPENSATION_INTERPOLATION_MODE_HIGH_QUALITY_CUBIC Value: 5 Uses a variable size high quality cubic kernel to perform a pre-downscale the image if downscaling is involved in the transform matrix. Then uses the cubic interpolation mode for the final output. |
D2D1_DPICOMPENSATION_INTERPOLATION_MODE_FORCE_DWORD Value: 0xffffffff |
Requirements
Requirement | Value |
---|---|
Header | d2d1effects.h |