Note
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Identifiers for properties of the Flood effect.
Syntax
typedef enum D2D1_FLOOD_PROP {
D2D1_FLOOD_PROP_COLOR = 0,
D2D1_FLOOD_PROP_FORCE_DWORD = 0xffffffff
} ;
Constants
D2D1_FLOOD_PROP_COLOR Value: 0 The color and opacity of the bitmap. This property is a D2D1_VECTOR_4F. The individual values for each channel are of type FLOAT, unbounded and unitless. The effect doesn't modify the values for the channels. The RGBA values for each channel range from 0 to 1. The type is D2D1_VECTOR_4F. The default value is {0.0f, 0.0f, 0.0f, 1.0f}. |
D2D1_FLOOD_PROP_FORCE_DWORD Value: 0xffffffff |
Requirements
Requirement | Value |
---|---|
Header | d2d1effects.h |