Note
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Identifiers for properties of the Tile effect.
Syntax
typedef enum D2D1_TILE_PROP {
D2D1_TILE_PROP_RECT = 0,
D2D1_TILE_PROP_FORCE_DWORD = 0xffffffff
} ;
Constants
D2D1_TILE_PROP_RECT Value: 0 The region of the image to be tiled. This property is a D2D1_VECTOR_4F defined as: (left, top, right, bottom). The units are in DIPs. The type is D2D1_VECTOR_4F. The default is {0.0f, 0.0f, 100.0f, 100.0f}. |
D2D1_TILE_PROP_FORCE_DWORD Value: 0xffffffff |
Requirements
Requirement | Value |
---|---|
Header | d2d1effects.h |