Note
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Identifiers for properties of the Vignette effect.
Syntax
typedef enum D2D1_VIGNETTE_PROP {
D2D1_VIGNETTE_PROP_COLOR = 0,
D2D1_VIGNETTE_PROP_TRANSITION_SIZE = 1,
D2D1_VIGNETTE_PROP_STRENGTH = 2,
D2D1_VIGNETTE_PROP_FORCE_DWORD = 0xffffffff
} ;
Constants
D2D1_VIGNETTE_PROP_COLOR Value: 0 The D2D1_VIGNETTE_PROP_COLOR property is an RGB triplet that specifies the color to fade the image's edges to. The default color is black. |
D2D1_VIGNETTE_PROP_TRANSITION_SIZE Value: 1 The D2D1_VIGNETTE_PROP_TRANSITION_SIZE property is a float value that specifies the size of the vignette region as a percentage of the full image region. A size of 0 means the unfaded region is the entire image, while a size of 1 means the faded region is the entire source image. The allowed range is 0.0 to 1.0. The default value is 0.1. |
D2D1_VIGNETTE_PROP_STRENGTH Value: 2 The D2D1_VIGNETTE_PROP_STRENGTH property is a float value that specifies how much the vignette color bleeds in for a given transition size. The allowed range is 0.0 to 1.0. The default value is 0.5. |
D2D1_VIGNETTE_PROP_FORCE_DWORD Value: 0xffffffff |
Requirements
Requirement | Value |
---|---|
Header | d2d1effects_2.h |