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Leave a device's critical section.
Syntax
void Leave();
Return value
None
Remarks
This function is typically used in multithreaded applications when there is a series of graphics commands that must happen in order. ID3D10Multithread::Enter is typically called at the beginning of a series of graphics commands, and this function is typically called after those graphics commands.
Requirements
Requirement | Value |
---|---|
Target Platform | Windows |
Header | d3d10.h |
Library | D3D10.lib |