Note
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Specifies the parts of the depth stencil to clear.
Syntax
typedef enum D3D11_CLEAR_FLAG {
D3D11_CLEAR_DEPTH = 0x1L,
D3D11_CLEAR_STENCIL = 0x2L
} ;
Constants
D3D11_CLEAR_DEPTH Value: 0x1L Clear the depth buffer, using fast clear if possible, then place the resource in a compressed state. |
D3D11_CLEAR_STENCIL Value: 0x2L Clear the stencil buffer, using fast clear if possible, then place the resource in a compressed state. |
Remarks
These flags are used when calling ID3D11DeviceContext::ClearDepthStencilView; the flags can be combined with a bitwise OR.
Requirements
Requirement | Value |
---|---|
Header | d3d11.h |