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Clears an unordered access resource with bit-precise values.
Syntax
void ClearUnorderedAccessViewUint(
[in] ID3D11UnorderedAccessView *pUnorderedAccessView,
[in] const UINT [4] Values
);
Parameters
[in] pUnorderedAccessView
Type: ID3D11UnorderedAccessView*
The ID3D11UnorderedAccessView to clear.
[in] Values
Type: const UINT[4]
Values to copy to corresponding channels, see remarks.
Return value
None
Remarks
This API copies the lower ni bits from each array element i to the corresponding channel, where ni is the number of bits in the ith channel of the resource format (for example, R8G8B8_FLOAT has 8 bits for the first 3 channels). This works on any UAV with no format conversion. For a raw or structured buffer view, only the first array element value is used.
Requirements
Requirement | Value |
---|---|
Target Platform | Windows |
Header | d3d11.h |
Library | D3D11.lib |