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Waits until the specified fence reaches or exceeds the specified value before future work can begin.
This member function is equivalent to the Direct3D 12 ID3D12CommandQueue::Wait member function, and applies between Direct3D 11 and Direct3D 12 in interop scenarios.
Syntax
HRESULT Wait(
ID3D11Fence *pFence,
UINT64 Value
);
Parameters
pFence
Type: ID3D11Fence*
A pointer to the ID3D11Fence object.
Value
Type: UINT64
The value that the device context is waiting for the fence to reach or exceed. So when ID3D11Fence::GetCompletedValue is greater than or equal to Value, the wait is terminated.
Return value
Type: HRESULT
This method returns one of the Direct3D 11 Return Codes.
Requirements
Requirement | Value |
---|---|
Target Platform | Windows |
Header | d3d11_3.h |
Library | D3D11.lib |