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Describes how the locations of elements are identified.
Syntax
typedef enum D3D12_ELEMENTS_LAYOUT {
D3D12_ELEMENTS_LAYOUT_ARRAY = 0,
D3D12_ELEMENTS_LAYOUT_ARRAY_OF_POINTERS = 0x1
} ;
Constants
D3D12_ELEMENTS_LAYOUT_ARRAY Value: 0 For a data set of n elements, the pointer parameter points to the start of n elements in memory. |
D3D12_ELEMENTS_LAYOUT_ARRAY_OF_POINTERS Value: 0x1 For a data set of n elements, the pointer parameter points to an array of n pointers in memory, each pointing to an individual element of the set. |
Requirements
Requirement | Value |
---|---|
Header | d3d12.h |