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Defines constants that specify heap serialization support.
Syntax
typedef enum D3D12_HEAP_SERIALIZATION_TIER {
D3D12_HEAP_SERIALIZATION_TIER_0,
D3D12_HEAP_SERIALIZATION_TIER_10
} ;
Constants
D3D12_HEAP_SERIALIZATION_TIER_0Value: (0) Indicates that heap serialization is not supported. |
D3D12_HEAP_SERIALIZATION_TIER_10Value: (10) Indicates that heap serialization is supported. Your application can serialize resource data in heaps through copying APIs such as CopyResource, without necessarily requiring an explicit state transition of resources on those heaps. |
Requirements
| Requirement | Value |
|---|---|
| Minimum supported client | Windows 10 Build 20348 |
| Minimum supported server | Windows 10 Build 20348 |
| Header | d3d12.h |