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Called when the lifetime state of a lifetime-tracked object changes.
Syntax
void LifetimeStateUpdated(
D3D12_LIFETIME_STATE NewState
);
Parameters
NewState
Type: D3D12_LIFETIME_STATE
The new state.
Return value
None
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 10 Build 20348 |
Minimum supported server | Windows 10 Build 20348 |
Target Platform | Windows |
Header | d3d12.h |