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Specifies an orientation operation to be performed by a video processor.
Syntax
typedef enum D3D12_VIDEO_PROCESS_ORIENTATION {
D3D12_VIDEO_PROCESS_ORIENTATION_DEFAULT,
D3D12_VIDEO_PROCESS_ORIENTATION_FLIP_HORIZONTAL,
D3D12_VIDEO_PROCESS_ORIENTATION_CLOCKWISE_90,
D3D12_VIDEO_PROCESS_ORIENTATION_CLOCKWISE_90_FLIP_HORIZONTAL,
D3D12_VIDEO_PROCESS_ORIENTATION_CLOCKWISE_180,
D3D12_VIDEO_PROCESS_ORIENTATION_FLIP_VERTICAL,
D3D12_VIDEO_PROCESS_ORIENTATION_CLOCKWISE_270,
D3D12_VIDEO_PROCESS_ORIENTATION_CLOCKWISE_270_FLIP_HORIZONTAL
} ;
Constants
D3D12_VIDEO_PROCESS_ORIENTATION_DEFAULTNo change in orientation. 0 degrees. |
D3D12_VIDEO_PROCESS_ORIENTATION_FLIP_HORIZONTALThe image is flipped horizontally. |
D3D12_VIDEO_PROCESS_ORIENTATION_CLOCKWISE_90The image is rotated 90 degrees clockwise. |
D3D12_VIDEO_PROCESS_ORIENTATION_CLOCKWISE_90_FLIP_HORIZONTALThe image is rotated 90 degrees clockwise and then flipped horizontally. |
D3D12_VIDEO_PROCESS_ORIENTATION_CLOCKWISE_180The image is rotated 180 degrees clockwise. |
D3D12_VIDEO_PROCESS_ORIENTATION_FLIP_VERTICALThe image is flipped vertically. |
D3D12_VIDEO_PROCESS_ORIENTATION_CLOCKWISE_270The image is rotated 270 degrees clockwise. |
D3D12_VIDEO_PROCESS_ORIENTATION_CLOCKWISE_270_FLIP_HORIZONTALThe image is rotated 270 degrees clockwise and then flipped horizontally. |
Requirements
| Requirement | Value |
|---|---|
| Header | d3d12video.h |