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Represents the histogram output buffer for a single component.
Syntax
typedef struct D3D12_VIDEO_DECODE_OUTPUT_HISTOGRAM {
UINT64 Offset;
ID3D12Resource *pBuffer;
} D3D12_VIDEO_DECODE_OUTPUT_HISTOGRAM;
Members
Offset
The offset ___location in pBuffer to write the component histogram. Must be 256-byte aligned. Set to zero when a component is disabled.
pBuffer
And ID3D12Resource representing the target buffer for hardware to write the components histogram. Set to a nullptr when the component histogram is disabled.
Remarks
Histogram output buffers are provided in the Histograms field of the D3D12_VIDEO_DECODE_OUTPUT_STREAM_ARGUMENTS1 structure.
The following D3D12_HEAP_FLAGS are allowed when allocating heaps for video decode histograms.
- D3D12_HEAP_FLAG_SHARED
- D3D12_HEAP_FLAG_ALLOW_DISPLAY
- D3D12_HEAP_FLAG_SHARED_CROSS_ADAPTER
- D3D12_HEAP_FLAG_DENY_RT_DS_TEXTURES
- D3D12_HEAP_FLAG_DENY_NON_RT_DS_TEXTURES
- D3D12_HEAP_FLAG_HARDWARE_PROTECTED
- D3D12_HEAP_FLAG_ALLOW_WRITE_WATCH
The following D3D12_HEAP_FLAGS are not allowed when allocating heaps for video decode histograms.
- D3D12_HEAP_FLAG_DENY_BUFFERS
The following D3D12_RESOURCE_FLAGS are allowed when allocating resources for video decode histograms.
- D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET
- D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS
- D3D12_RESOURCE_FLAG_ALLOW_CROSS_ADAPTER
- D3D12_RESOURCE_FLAG_ALLOW_SIMULTANEOUS_ACCESS
- D3D12_RESOURCE_FLAG_ALLOW_TEXTURE_DATA_INHERITANCE
The following D3D12_RESOURCE_FLAGS are not allowed when allocating resources for video decode histograms.
- D3D12_RESOURCE_FLAG_ALLOW_DEPTH_STENCIL
- D3D12_RESOURCE_FLAG_DENY_SHADER_RESOURCE
- D3D12_RESOURCE_FLAG_VIDEO_DECODE_REFERENCE_ONLY
- D3D12_RESOURCE_FLAG_ALLOW_ONLY_NON_RT_DS_TEXTURE_PLACEMENT
- D3D12_RESOURCE_FLAG_ALLOW_ONLY_RT_DS_TEXTURE_PLACEMENT
Requirements
Requirement | Value |
---|---|
Header | d3d12video.h |